THE PEGGY GUGGENHEIM COLLECTION

During my time as a Design Intern at the Peggy Guggenheim Collection in Venice, I worked across marketing and exhibition design to help strengthen the museum’s digital presence. One of my main contributions was a 3D animation created for the museum’s website and social media. I used 3D scanning and rendering to transform select sculptures into cinematic animations that layered in narrative and movement. It was a way to bring the collection to life for audiences far beyond the Grand Canal.

For my capstone thesis, I developed SCULPTURAL REALITY, an augmented reality sculpture exhibition installed in the museum’s historic Nasher Garden. I curated the works, spatially designed the experience, and built the AR interface. The goal was to turn the garden into an interactive space where legacy and future could exist side by side.

Designing in a place with such deep art historical roots taught me how to push boundaries without losing sight of where things come from. Which, in a way, is what good design always does.

CLIENT:
PEGGY GUGGENHEIM COLLECTION

DATE:
SEPT, 2023

ROLE:
DESIGN INTERN

IMAGES:
COLE SLATER

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